Mercury, CUDA, and what it all means
[I’m creating this thread as something that we can all refer to whenever one of the frequent questions about CUDA and the Mercury Playback Engine arises. I’m making this a forum thread instead of a blog post because I expect there to be questions.]
‘Mercury Playback Engine’ is a name for a large number of performance improvements in Premiere Pro CS5. Those improvements include the following:
– 64-bit application
– multithreaded application
– processing of some things using CUDA
Everyone who has Premiere Pro CS5 has the first two of these. Only the third one depends on having a specific graphics card.
Confusingly—because of one of our own early videos that was just plain unclear—a lot of people think that ‘Mercury’ just refers to CUDA processing. This is wrong. To see that this was not the original intent, you need look no further than the project settings UI strings ‘Mercury Playback Engine GPU Acceleration’ and ‘Mercury Playback Engine Software Only’, which would make no sense if ‘Mercury’ meant “hardware” (i.e., CUDA).
The official and up-to-date list of the cards that provide the CUDA processing features is here:
Some of the cards on that list are only enabled if you have the recent updates.
On Mac OS, CUDA processing features of Premiere Pro CS5 require Mac OSX v10.6.3 or later.
CUDA is an Nvidia technology, so only Nvidia cards provide it.
If you don’t have one of these CUDA cards, you can still use Premiere Pro CS5; you just won’t get the advantages of processing with CUDA.
Here’s a list of things that Premiere Pro CS5 can process with CUDA:
– blending modes
– color space conversions
It’s worth mentioning one set of things that Premiere Pro CS5 doesn’t process using CUDA: encoding and decoding.
Note that whether a frame can be processed by CUDA depends on the size of the frame and the amount of RAM on the graphics card (VRAM). This article gives details about that, toward the bottom.
Processing with CUDA doesn’t just mean that things are faster. In some cases, it can actually mean that results are better, as with scaling. See this article for details.
The term ‘Mercury Playback Engine’ refers to Premiere Pro. It has nothing to do with After Effects. After Effects CS5 is a 64-bit application, and it has been multithreaded for a long time, so those improvements are there. But After Effects doesn’t use CUDA (though a few third-party plug-ins do).
via Adobe Community : Popular Discussions – Adobe Premiere Forums http://forums.adobe.com/thread/773101